LWDG
  • about the book
  • supporting materials
  • games
  • resources
  • case studies
  • feedback

This section contains an short overview of each chapter, as well as links to all the resources, readings and tools mentioned. It also includes short versions of the activities to give you an idea of the types of tasks covered in the chapter, screen shots and any forms or checklists that were provided in the chapter.

  • Chapter 1 : Introduction
  • Chapter 2 : Recognizing the Characteristics of Digital Games
  • Chapter 3 : Understanding the Pedagogy of Digital Games
  • Chapter 4 : Identifying Types of Digital Game for Learning
  • Chapter 5 : Integrating Digital Games Into the Curriculum
  • Chapter 6 : Designing a Digital Game for Learning
  • Chapter 7 : Assessing the Impact of Digital Games on Learning
  • Chapter 8 : Using Existing Digital Games for Learning
  • Chapter 9 : Developing New Digital Games for Learning
  • Chapter 10 : Evaluating Digital Games for Learning
  • Chapter 11 : Case Studies
  • Chapter 12 : Conclusions
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