Chapter 10 : Evaluating Digital Games for Learning

In this chapter I introduce the idea of iterative user-centred design with ongoing evaluation as a method for ensuring that games for learning are appropriate. I also examine a variety of ways in which you can evaluate digital games to ensure that they are fit-for-purpose, usable by the student population and accessible.

Reading

Benyon, D., Turner, P. & Turner, S. (2005). Designing Interactive Systems. Harlow: Addison-Wesley: an excellent overview of all aspects of user-centred design.

Harvey, J. (Ed.) (1998). Evaluation Cookbook. Edinburgh: Heriot-Watt University (retrieved on Jan. 2009 from http://www.icbl.hw.ac.uk/ltdi/cookbook/cookbook.pdf): a wide range of useful ideas for evaluating online learning, much of which are applicable to game-based learning.

Forms

This document (checklist.doc) provides a quick check on the accessibility of a game.

Activities

Creating a user testing plan: Develop an appropriate user testing plan for the functional specification created in Chapter 9.

Evaluating the usability of games: Using the usability guidelines provided, carry out an evaluation of the usability of one of the three games suggested in Chapter 1.